記事概要

AND
OR
記事タイトル
ES CON FIELD HOKKAIDO 〜スポーツエンターテイメントのあかりが街をつくる〜
発刊年月日
2026年1月 Vol.110 第1号
著者名
渡邉 拓海
村上 伸平
企業・団体名
パナソニック(株)エレクトリックワークス社
記事種別
特集資料・講演など
抄録(ABSTRACT)
ES CON FIELD HOKKAIDO is a state-of-the-art stadium distinguished by its lighting design, which carefully considers both player performance and spectator experience. The field lighting system utilizes high color rendering LED floodlights, and glare evaluation through virtual reality (VR) technology ensures optimal visibility and comfort for athletes during gameplay and broadcast. In the player zones, blue lighting is strategically employed to enhance psychological effects, reinforce team identity, and foster a sense of unity. The lighting design also contributes to spatial expression by varying color temperature across different zones, aligning with the intended function and atmosphere of each area.
Public spaces within the stadium are illuminated with warm-colored lighting fixtures, creating a nostalgic and immersive environment that enhances the visitor experience even on non-game days. The landscape lighting is designed to harmonize with the surrounding natural environment while minimizing light pollution, using downward-directed luminaires and low-intensity lighting to preserve the ecological character of the site.
Furthermore, the stadium integrates its lighting system with audiovisual technologies to enable dynamic lighting productions that support entertainment and ceremonial functions. A centralized management system allows for synchronized control of lighting, sound, and visual elements, and is designed with scalability in mind to accommodate future urban development within the surrounding F VILLAGE area. This comprehensive and adaptive lighting strategy positions ES CON FIELD HOKKAIDO not only as a premier sports venue but also as a landmark contributing to regional identity and sustainable urban growth.
図表タイトル

図1 エスコンフィールドHOKKAIDOの夜景 Fig.1 Night View of ES CON FIELD HOKKAIDO.
図2 フィールド照明 Fig.2 Field Lighting of ES CON FIELD HOKKAIDO.
図3 (a)LED投光器設置位置と(b)固定屋根部の設置状況 Fig.3 (a)LED floodlight installation locations and (b)fixed roof installation status.
図4 (a)3Dツールによる輝度検証と(b)実際の設置状況 Fig.4 (a)Brightness simulation using 3D tools and (b)the actual installation status.
図5 選手ロッカーの点灯シーン: (a)全般バランス,(b)中央重点,(c)チームカラー中心,(d)間接光中心 Fig.5 Lighting scenes for player locker room: (a)Overall Balance, (b)Center-Focused, (c)Team Color-Centric, (d)Indirect Lighting-Centric.
図6 フィールド演出のVR検証と実際 Fig.6 VR simularion and practice of Field Production system.
図7 フィールド演出システム系統図 Fig.7 Field Production system block diagram.
図8 コンコース内の飲食エリア Fig.8 Dining area in the stadium concourse.
図9 ランドスケープの照明計画 Fig.9 Landscape lighting plan.
図10 ランドスケープ照明のVR検証 Fig.10 VR simulations of landscape lighting.

キーワード
プレイヤーファースト | チームエリア | players first | team area | stadium lighting | 照明演出 | lighting production | スタジアム照明 | LED照明 | LED lighting

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